Milin Li is a graphic, visual, interactive and play designer based in Montreal. Her passion is to uncover unique and new ways to develop a playful interactive media to relay information.

She is currently working in research lab as an visual and interactive artist. She was a part of Critical Hit Montreal 2015 - her final game, (Un)done, was showcased at GamePlay Space in Montreal. She participated in the Ubisoft Game Lab Competition 2015, where the game Paradoxanity won Best Game Design, was nominated for Best Prototype, Best Art Direction, Best Technical Challenge and Innovation, and Best Quality of the "3Cs (Character, Controls and Camera)". She was also part of the Deathwhiff 3000 team, a smell-based video game that was exhibited at Digifest Toronto and featured in Amazing Independence Magazine.